Craps is one of the most exciting casino games. It is
common to hear yelling and shouting at a craps table.
It is played on a purpose-built table and two dice are used.
The dice are made after very strict standards and are routinely
inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and
casinos have implemented rules in the way a player handles them.
The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite
end of the table. In the event that one or both dice are thrown
off the table, they must be inspected (usually by the
stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who
each get a round of throws or at 'shooting' the dice. If you
don't want to throw the dice, you can bet on the thrower.
Several types of bets can be made on the table action. The
casino crew consist of a stickman, boxman and two dealers.
The first roll of the dice in a betting round is called the
Come Out roll - a new game in Craps begins with the Come Out
roll. A Come Out roll can be made only when the previous shooter
fails to make a winning roll, that is, fails to make the Point
or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him
and he then begins the new Come Out roll. This is a continuation
of that shooter's roll, although technically, the Come Out
roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice
are then offered to the next player for a new Come Out roll
and the game continues in the same manner. The new shooter
will be the person directly next to the left of the previous
shooter - so the game moves in a clockwise fashion around
the craps table.
The dice are rolled across the craps table layout. The layout
is divided into three areas - two side areas separated by
a center one. Each side area is the mirror reflection of the
other and contains the following: Pass and Don't Pass line
bets, Come and Don't Come bets, Odds bet, Place bets and Field
bets. The center area is shared by both side areas and
contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass
bets lose when the come out roll is 2, 3, or 12. Don't bets
lose when the come out roll is 7 or 11, and don't bets win
when the come out roll is 2 or 3. Don't bets tie when the
come out roll is 12 (2 in some casinos; the 'Bar' roll
on the layout indicates which roll is treated as a tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural
(7, 11) and lose if it is craps (2, 3, 12). If a point is
rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7
is thrown in order to win. If 7 is rolled before
the point you lose.
Odds on Pass Line Bet - After a point is rolled
you can make this additional bet by taking odds. There are
different payoffs for each point. A point of 4 or 10 will
pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win
if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line
bet. The difference consists in the fact you can make this
bet only after the point on the pass line has been determined.
After you place your bet the first dice roll will set
the come point. You win if it is a natural (7, 11) and lose
if it is craps (2, 3, 12). Other rolls will make you a winner
if the come point is repeated before a 7 is rolled. If a 7
is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds
on Pass Line bet except you take odds on the Come bet
not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line
bet. If the first roll of a dice is a natural (7, 11) you
lose and if it is a 2 or a 3 you win. A dice roll of 12 means
you have a tie or push with the casino. If the roll is a point
(4, 5, 6, 8, 9, 10) a 7 must come out before that point is
repeated to make you a winner. If the point is rolled
again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the
come point has been established you win if it is a 2 or 3
and lose for 7 or 11. 12 is a tie and other dice rolls will
make you win only if a 7 appears before them on the following
throws.
Place Bets - This bet works only after the point has
been determined. You can bet on a dice roll of 4, 5,
6, 8, 9 and 10. You win if the number you placed your bet
on is rolled before a 7. Otherwise you lose. The Place
Bets payoffs are different depending on the number you
bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8
pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only.
If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and
8 make you lose. Field Bets have the following different payoffs:
2 pays double (2:1) while 12 pays 3:1. Other winning
dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice
these bets win if a 6 or 8 comes out before a 7 is rolled.
Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time
and, except for the hardways, they are all one roll bets:
- Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff
8:1
- Any Seven: Wins if a 7 is rolled. Payoff 5:1
- Eleven: Wins if a 11 is thrown. Payoff 16:1
- Ace Duece: Wins if a 3 is rolled. Payoff 16:1
- Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff
30:1
- Horn Bet: it acts as the bets on 2, 3, 11 and 12
all at once. Wins if one of these numbers is rolled. Payoff
is determined according to the number rolled. The other
three bets are lost.
- Hardways: The bet on a hardway number wins if it's
thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's
rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1;
Hard 6 and 8, 10:1
House advantage
2 - 17%
Where to play Craps:

Best Craps Online Casino
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